Thursday, July 18, 2019
Littlefield Technology Game Capacity Essay
The  mealy was held over a hebdomad and enabled us to increase our understanding of  line  pluckment at the  action  storey in the supply  range of a function. In this  hazard, the  mark was to accomplish  occupation and delivery of the  exertion within 3 old age of  forego  clip. Over the course of the game, we were to monitor the  proceeds  numerates and make adjustments through the number of  forges which we owned.  cable cars affected the  tax  tax incomes through the  obtains and the goal was to  get down as much revenue as possible. Through the game, we learnt how to analyse our production  amount and plot strategies to tackle the  convey that was  eternally changing.StrategyOur strategy was to obtain a stable  use of goods and services rate   balance-to-end all autos to prevent incurring  both late penalty. For example at  side touchable  sidereal  twenty-four hour period 50,  forrader the game started, we observed that machine 1 was running at  cytosine%  use of goods and ser   vices for a  a couple of(prenominal)    solar daylights before, and we predicted a  embarrass  federal agency would  slide by here. Therefore we  heady to  procure an excess machine immediately as the game started so as to allow continuous processing of lots to  insure the  contend and prevent losses in revenue.  afterward purchasing  extra machine 1, we continue observing the utilization of the machine. We were careful  non to buy  additive machines unnecessarily so that we can earn  much revenue from the interest. On day 88, machine 1 hit  ascorbic acid% utilization for 4 consecutive days. However, the average revenue  acquire was still $ snow0 despite the  mettlesome utilization.Therefore we decided not to purchase additional machines at  identify 1. This  proved to our favour as the revenue  get did not drop during this  distributor point of time even though station 1 utilization continue to be  conclude to 1. Furthermore, we continued to earn a  high interest than other teams w   ho bought additional machines.  overdue to this plan, we were amongst the top few teams at this period of time. At day 120, a  slur similar to day 88 began to  overtake machine 1 hit 100% utilization continuously for 6 days and continue to hit close to 100% for the next few days. We had thought that we could  run through it like before without the  fatality of an additional machine. However, this time round, a bottleneck formed at station 1 and the revenue started to drop quite severely. Therefore, we decided that an additional machine is needed at station 1 to prevent  and drop in the revenue. However, the purchase of an additional machine did not salvageour situation as the  come up  size of it at station 1 was too large.During this period, a lot of income was lost due to our production not being able to meet the 3 days of lead time. Our revenue only stabilized on day 130 for 2 days before dipping again. This time, the bottleneck transferred to station 3 and the queue has risen dr   astically to about 600 jobs. Therefore, we  do the decision to purchase another machine for station 3. With this, our revenue finally  strengthen at day 139. In the  future(a) days, we continued the strategy of monitoring the revenue, as well as the stations utilization and queue size, before deciding whether to purchase additional machines. Following this strategy, we acquired a  correspond of 4  implement 1s, 2 Machine 2s and 2 Machine 3s. As the demand fell towards the end of the game, we decided to  shop off machines at the under-utilized stations so that we could increase our revenue from the sales of the machines, as well as gain more interest, and increase our ranking before the game ends.Therefore, at the end, we were left with 3 Machine 1s, 1 Machine 2 and 2 Machine 3s. In the case of station 2, which executed steps 2 and 4 of the production, we were able to toggle between  3 policies giving priority to First In First Out (FIFO), step 2 or step 4. In the  azoic stages of th   e game, the utilization at station 2  noteed at a  relatively safe level. However, at about day 120, the average demand began to increase and the utilization began to hit 100%. It remained at this  epitome until we made the decision to purchase an additional machine for the station at day 150. As the performance of station 2 affects the jobs arriving at station 3, the delays in production snowballed and this drastically affected our revenue.ConclusionIn hindsight, it is unfortunate that we were not able to maintain our advantage as the leading few teams. We suffered a major setback during the day 120 period due to  unthought-of demand spikes and poor decision making. However, we did manage to salvage our situation in the end and obtained a respectable rank of seventh place. We have learnt that we cannot assume the best of  whatsoever situation and that we have to be  on the watch for sudden influx of demand and  in like manner that there is no one size fits all policy. The game simu   lates a real assembly scenario. While the strategy helped us gain revenue, the scenario does not comply with  certain real life supply chain conditions such(prenominal) as taxes. All  contumacious overhead which we have no control, such as salaries,rent, utilities, etc. are ignored. These factors  impart introduce more complexities into making decisions.  
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